There are various sources of items, every item can be obtained in specific ways. Character items can be donated to the Research Institute which allow you to earn research points for various item developments via the Land of Lions DLC. Quest items are obtained during quests and usually disappear in the course of the quest or after the quest is finished. There are also two unusual item types that possess no rarity: character items and quest items. Every item has its own rarity rating which is also indicated by an item's colour: Common items provide minor advantages, but are very cheap and easy to obtain, while legendary items can be extremely powerful but also very hard to get and some legendary items might be obtained only in specific ways. Items are also divided based on their rarity. The expedition bonuses of items are applied during expeditions regardless of their position on the ship - items can be placed in either cargo slots or item slots, however, as indicated above, item slots can contain only suitable ship items. However, ships can still benefit from items of any type, but items which are not designated for ships have to be placed in cargo slots of the ship, not in item slots. The item slots of the ship can contain only ship items, it works in the same way as outside of the expeditions. ![]() ![]() Those items are:ĭuring expeditions ships can benefit from all items on their board, receiving special traits or bonuses to expedition skills given by those items. To make use of them they don't have to be in any specific location, they can be located anywhere in the game world as long as they are in your possession. Some items can't be equipped anywhere, they get used simply after left-clicking on them. Then you have to select the ship or a building/module you want to use an item in, and after clicking on a plus symbol on an item slot, you can choose which item to equip or you can drag the item from one place into the appropriate item slot. To equip and use an item, first it has to be transferred onto a ship’s board or into an island’s trading post. Ships – items can boost almost all their statistics such as speed, damage or cargo slowdown number of item slots differs depending on the type of ship (ranging from 0 slots in oil tankers up to 4 item slots in case of battle cruiser and its variants).Zoos – animals increase the attractiveness rating of your island 1 item slot per module.Music Pavilions – music sheets increase attractiveness rating of the island and add a bonus to attractiveness obtained from items, equipped in the same culture building, which belong to specific culture sets 1 item slot per module.Museums – museum artefacts increase the attractiveness rating of your island 1 item slot per module.Botanical Gardens - plants increase the attractiveness rating of your island 1 item slot per module.Trade Unions – items boost your production buildings, affecting productivity, input and output, workforce required, maintenance costs etc.Town Halls – items can have an impact on your residents, emergency services and public buildings 3 item slots.Harbourmaster's Offices and Docklands Main Wharf – items can improve your harbour buildings, such as trading posts, piers, coastal defences, public moorings and harbour production buildings 3 item slots.Arctic Lodges - items affect residences and production buildings in The Arctic 3 item slots. ![]() And vice versa, a ship item can't be placed inside a trade union. For example, an item meant for a trade union cannot be placed in the item slot on a ship - that's because its purpose is to be used in a trade union to alter the statistics of buildings and to affect goods production. Any attempt to place an item into the slot of a wrong building or ship will be unsuccessful. ![]() Description of each item mentions where the item can be equipped, and in trading posts and statistics menu items are sorted accordingly. For items to have any effect and usefulness they have to be placed in special slots in particular buildings or on ships.
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